Stephen Graham Busfield
Portfolio

About Me

The purpose of design is to create an emotional connection between your product and its demographic. The process of design are the opinions you formulate with your artistic tools. The reward of design is the success of a composition that you've thought through logically, emotionally and objectively.

I've learned art, form, color, and alike by appreciating art that has inspired me. Some, if not all, of my favorite artists are never satisfied with their work, they self-deprecate and are the anti-ego. They aren't trying to please any external source. There is a destination in their mind where they want to be and they are continuously working towards that goal. I follow the same path.

Art Inspirations

Matteo Scalera, Bob Strang, Ralph Niese, Bruce Timm, Eric Canete, Jeff Smith, Todd McFarlane, Bernie Wrightson, Tartakovsky, Dave Sim, Alex Toth, Harvey Kurtzman, Frank Frazetta, Frank Miller, Mary Blair, Ashley Wood, Jamie Hewlett, John K., Carl Erickson, Johnny Craig, Mike Mattesi

Game Inspirations

Zillion (SMS), Shadow Complex (XBL), Windjammers (NG), Ninja Gaiden (XBOX), Metal Gear 3 (PS2), CPS2/CPS3 Arcade, Decathalete (Saturn), Mario 64 (N64), Zelda III (SNES), Tempest2000 (Jaguar), Out of This World (3DO), Mario 64 (N64), Ninja Spirit (TG16), Raine Emulation, Last Blade (NG)
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